The Shadow Realm

Last month, I was working on the design of the Shadow Temple, which MX gets access to after retrieving the Satyr Flute. I already had the tileset and a raw sketch on how the inner levels could look like, so the work was to generate the level files in my level editor and take a closer look on the details of the rooms.

The sketch of the entrance
In the engine

However, after I created what I call the layout for this dungeon, I am now going to work on another dungeon: the mafia tower in Darkcity. The level layouts from this tower are the only ones left missing in order to finish the main story of Super MX. After all, my current goal is to work on a first possible playthrough.

Satyr Flute Continued

So what will be the purpose of the flute? After all, MX wants to catch up with Snakehammer in order to stop him, and the only way left to do this is hidden in a shadowy realm.

In the very west of the Blackswamps, a dark stone is standing. Notice the symbols on the stone. The dungeon it will lead MX to is currently in work. Stay tuned!

swamp plain in the west
swamp plain in the west

The Satyr Flute

People who played the Test Phase 3 might have already got it: The Satyr Flute. An ancient flute made by a dark race, hidden on the third floor of Cisar’s Residence.

John’s Sprite Sheet

It’s summer again! Let’s animate John!
Like a real retro game, Super MX uses the classic (255, 0, 255) pink as the alpha channel. The advantage: The images can even be edited with MS Paint!

The Design of the Residence

Some may remember the first drawn wallpaper of Super MX back in 2014. Even then, I had a rather clear vision about how the residence arc should look like. The redish style of the walls together with the planked floor and the evil furniture still identifies this place.

As you can see, MX is there together with John, the detective who helped to investigate Darkcity and its foes. Especially in the residence of Cisar, John’s ghost magic might become really handy for MX.

 

Residence Puzzle: Ghost Torch

As we have seen last month, the ghosts in the residence are capable of manifesting in a physical form to harm MX in a physical way. Vice versa, some objects were transported in the ghost layer. But how is MX going to light these in order to trigger something? Normal fire might not be helpful… Stay tuned 😉

 

Residence Enemy: Ghost Knight

The residence is going to have three floors, and the last one will be the most dangerous one: You can’t even trust paintings! Or is there maybe a difference between normal portraits and those where demons are jumping out?

Ghost knight jumps out of a painting
Ghost knight jumps out of a painting

Welcome to the Seismic Blog!

Here, I will try to blog about my latest developments. Because it is semester break, I have time to do some new stuff 🙂

Especially with Super MX, dungeon development goes on and I am currently working on the residence in the Blackswamps.

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