Some of you may have noticed that we quietly pushed a new update for The Last Dimension back in August – this one ensures full compatibility with the latest Android versions.
We now added edge-to-edge fullscreen support and updated software libraries.
TLD1.3c has been released, fixing a bunch of bugs in the fractal wizard of the editor and the community page in one update. Some people are still figuring out the editor 😉
It finally releases the fifth level “Chaos Theory”, Play Games Services integration with achievements and a level editor where you can share your levels online!
Exciting News Alert! Join me and Plaxarta this Saturday, 11.05.2024, at 18:00 (UTC+2) for an epic journey into The Last Dimension 1.3 with Plaxarta’s live stream on Twitch! https://www.twitch.tv/plaxarta
Can’t wait to dive into the new features and share our thoughts in German together. Follow @Plaxarta on Twitter/X and subscribe to his YouTube channel for more updates! #gaming#livestream#TheLastDimension#Plaxarta#excited
The TLD development is in full swing! We are not only testing the fifth level “Chaos Theory”, but are also working on a level editor to create your own fractal levels!
Soon, you will be able to create fractals by using our TLDL grammar (https://seismic.myftp.biz/blog/index.php/2020/11/19/l-systems-in-games-part-1-basics/). Currently, the focus is on easy sharing of the game files and code editing compatible with mobile devices. Note that the code visible on the left of the screen is just an overview of the fractal, not the view you will be working with. We are also working on mechanisms to support the code-based approach.
Here is a small blog post about a small update! Now, TLD finally remembers if you mute the music. Also, we implemented basic compliance for our European and Brazil users. We consider there will be an option to buy an ad-free version. Stay tuned!
Hello everyone, I hope all of you are starting in a better March than last year! With the end of February, we are releasing The Last Dimension 1.2, making the game more content-rich and appealing!
Apart from the two new levels “The Nature of Code” and “Kuiper Storm”, their new soundtracks and their two new powerup types (feel free to explore them yourself 🙂 ), we have worked hard to improve the graphics of the fractal engine of TLD, so spawning fractal parts are faded in smoothly and powerup effects are even cooler. Level balancing is also tweaked constantly.
Remember this powerup?
We hope that you enjoy the update and are looking forward to hearing your feedback! Best wishes,
A nice and powerful way to specify 2D fractals like we do in our Android game The Last Dimension are L-Systems or Lindenmayer systems. They can be implemented as a context-free grammar, meaning that there is just a set of substitution rules which get applied when a certain zoom factor is reached. The result therefore provides a more detailed description of the local fractal, which basically resembles the self-similarity a fractal is known for.
This part should give a small introduction to these systems. Now, three components are necessary for simple fractals:
The axiom
The angle
The rules
The turtle
But first to understand how L-Systems draw fractals, you should try to imagine a creature called ‘turtle’ that goes through each symbol step-by-step and executes its meaning. Therefore, first some important symbols in L-Systems:
letters F, G, H, I, ..: turtle goes forward and draws a line
+: turtle turns left
-: turtle turns right
often small f: turtle goes forward without drawing a line
Thats all commands we need in the beginning!
Axiom and angle
Now we can start with the axiom. The axiom is also a rule, but unique in that way that it does not describe the transformation for zooming but the inital shape of the fractal. But the axiom alone does not specify the final form. As + and – do not specify the angle, we need to give it to the turtle in the beginning. With these two we can draw the first shapes!
axiom: F-F-F-F angle: 90
and that’s a square! Now we can go further and you might guess what this is…
axiom F-F-F angle: 120
Yep, a triangle! Nevertheless, zooming isn’t very spectacular…
Is this how I die?
so we need rules!
Rules
Finally! You might already have seen the statements F=FF and G=GG in the screenshots. Those are the simplest rules one could have: If we zoom into the fractal, at one point, the lines will get divided into half, which will obviously look perfectly the same.
But what if we do the following: We could split one line of the triangle in half, but after drawing the first F (red) draw a smaller triangle with -G (orange). Then we jump around with -f-f (yellow&green) and finish with a G (blue). Note that we are limited with the current angle in rotating. So F always draws step 2 (here orange) while the G lines do nothing.
Exactly, we can zoom into the corner and get an endless stream of small triangles!
Changing the axiom to F-F-F puts these fractal corners in every corner:
This reminds me of another game…
Now this is basically the process of working with L-Systems! One could now tweak a bit, and with certain extensions to the system, one can create famous basic fractals like the Sierpiński triangle. Try it out yourself at e.g. https://onlinemathtools.com/l-system-generator!
With the color, this now already looks very similar to the first level of The Last Dimension, Natural Logarithm! If you look carefully, you can see an additional command in the axiom. But those extensions are a topic for another post. I hope that I was able to give a nice overview over L-Systems. See you 😉