Movable Mirrors

Currently, the level design of the shadow district is being implemented. Especially interesting for this month are the new mirror mechanics. With movable mirrors, MX is able to change the direction of the Illumination beam as described as in the original mirror post.

Changes the direction of light!

Brainstorming about the Shadow Temple

A lot of cool puzzle mechanics were made for the Shadow Temple as you can see in the old posts πŸ˜€ Now, a shadow district, a second floor and the boss fight are missing from the planned temple. I am currently thinking about new enemies and puzzles.
Which type of puzzles and enemies would you like to see? Tell me in the comments πŸ™‚ !

Light and Mirrors

Got some progress with the level “wiring”, as I call the scripting of the dungeon.
A nice idea for the puzzles of the dungeon was to add mirrors. They are either static or can be rotated and reflect the trajectory of the illumination beam.

The right angle…

Shadow Dwellers

The creatures living in the Shadow Temple are sometimes aggressive and sometimes not, but always dangerous. The most recent enemy I made is the shadow. It is able to turn invisible and regenerate. If they are hurt, they will hide in the dark until they are strong enough to fight again. Only with the Illumination Staff, MX is able to reveal them.

This thing is either hiding or attacking…

Shadow Lies

The challenge with the Shadow Temple is its mysteriousness. I wanted to create a dungeon where you always cannot be sure what the shadows were able to built and what awaits you. There are a lot of hidden secrets and only with the Illumination Staff, MX is able to remove the deceptions of the temple for a short period of time. However, as you can see, the illusions cannot be completely removed, so remember what you saw and also what you should not have seen…

The first half of the temple is working quite great and I am looking forward to the second part.

Seems like… a fake chest?

About the game length

Only the last dungeon is missing now in the main quest. I recently did a playthrough of the main story and even for me, with the knowledge of all levels, It took about three hours to finish.

My initially targeted goal (for normal players) for the required time to beat the main story of the game is five hours. The missing dungeon should take about one hour. So far, the testers needed about 150-200% of my time. Therefore, this goal should be easily reached.

After all, I am really pleased with the results of this year. Hopefully, the new one will be similar. I wish you a happy New Year πŸ™‚

How the mafia relaxes

Of course controlling an entire city is exhausting. And after taking over the town hall, the mafia got a pretty big budget. It was only normal to extend the building with all kinds of things, including a big pool in the loft.

I hope they are cleaning the pool regularly